Sunday, July 17, 2016

Campaign Journal 31 - Slogging the Deeps 2

The party had fought and escaped from an undead horde at the Boneyard, then camped for the night a mile or so south...

July 20, Saturday [day 7 underground] (cont.) - Boneyard through Worm Bore to Black River.

At one point during the day, while the party is resting, it occurs to Duncan the wizard that one Fireball could hit the whole party.

During the night, Duncan finds that one of his known spells has dropped from his memory and been erased from his spell book, and has been replaced with the 3rd level necromancy spell Animate Dead.

A carrion crawler attacks Arian during the night, but fails to paralyze him, and is easily dispatched when the rest of the party is woken up.
Arian defends the sleeping party

While Arian stood watch, an intense pain throbbed in his left arm. On inspecting it, it was obvious that the small blue scales from his draconic heritage, which had formerly stopped at his elbow, now extended halfway down his forearm. His lower forearm seemed to pulse gently as he watched.

July 21, Sunday [day 8] - Black River through Echo Hall to Scramble.

A roper surprises the group as they pass through a small cavern, and does a lot of damage, but is killed.
A Roper

Malachy's Dream - While he slept that night, Mal had an intense dream.... You are in a stone walled chamber with a starry night outside the opened windows. There are two regal looking elves facing each other. The first elf, a wizened and ancient elf in flowing gray robes speaks first. He is holding out a sword, presenting it to the other elf: "Marlek, my son, take this and use it well against the unholy abominations that plague us. It is the last blade I will ever forge." The other elf, a fierce and majestic looking warrior in ornate elven armor, takes the sword, kneels, bows his head in respect, and speaks: "I pray this is not true, Friliar, father, but I accept your gift, and pray that I prove worthy of it." The warrior elf rises, belts the sword around his waist, and bows deeply. The elder elf bows in response and then moves forward and clasps the younger elf in a brief embrace. He steps back and says "This sword I have named Dralikin. Use it well. It is imbued with the spirit of our ancestors, and its might will match yours. In the darkest of times, call on it, and it will provide that which you require..." The dream fades... You wake with a start, and realize that you have drawn Dralikin partway from its scabbard. The blade glows with a bright blue light, which quickly fades as you watch, and disappears.

Malachy already knew that his sword, Dralikin, was a blade from Elder times, forged by the elf Friliar Stormwarden, of the Onorian city of Fellsar...

July 22, Monday [day 9] - Scramble through Petrified Tail to just short of Spider Haunt.

During a short rest, with the party bickering and sullen, Thalmyr hears a voice in his head that says "Persevere my child. Stay on the path..."

Slogging southward, a mumbling sound is heard ahead. Soon, a group of a dozen or so small figures comes into view, shambling toward the party. The creatures smell horrible, and are covered with sores and festering wounds. They snarl and move to attack.
Screecher demons

As the party's fighters leap to the attack, the little demon creatures begin making a high pitched screeching sound, which intensifies as they are wounded. The group soon realizes that each time one of the creatures is killed with a bladed weapon, it splits into two such creatures, which continue the attack.
Badric on the overpass

After a few close calls, the creatures are dispatched with non-slashing weapons and magic.
Malachy, Thalmyr and the spell casters

The group ends the session about a day's journey short of the location called Waterfall Hole, where they will try to find the concealed entrance leading to the Tombs of the Alberneth.
Niam in the shadows

Next - To the Tombs...

GM Commentary - [Continuing to catch up on writing these a year or so later, so pardon the lack of detail...]. XP for the session was 1,275 per character (including the 100 XP per diem I have begun giving them to prevent needing to play out lots of little insignificant encounters. Plus the very act of surviving in the Underdark.

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