Friday, January 26, 2018

Campaign Journal 47 - Azard the Great

We last left our heroes having made their way through the outer part of an ancient temple (reclaimed recently for use by followers of Harilos, the god of chaos, anarchy and destruction), where they encountered some priests and an efreeti in a huge and ancient lava chamber...  [My best recollection of the battle is as follows...]
The Great Lava Cavern

Having not been seen approaching through a steam cloud, Badric cast Bless on several of the party, and Death Ward on Zarya, the NPC guide. He also cast Water Walk on the entire party, meaning that they could walk on the lava as if it were solid ground. We ruled they would still take heat damage in any turn in which they were on the lava, but this removed the possibility of near-instant death upon falling in.

Niam opens the battle with a bowshot sneak attack that kills the junior priest talking with the efreeti (named Azard), and Arian follows up with a lightning bolt at the boss. Azard hurls great gouts of fire at Malchy and Thalmyr in the center, damaging them (and with Mal not raging yet).

Mal and Thalmyr charge up the middle, and Water Walk comes in handy as Mal falls off one of the central stones in his hurry to engage the enemy. He takes only a little damage. Azard summons a fire elemental in the gap between the two of them. Mal turns back to aid Thalmyr and they go to work on the elemental.
Fire elemental

Duncan the wizard, somewhat hampered by having his Fireball unlikely to have any effect on the fire creatures, conserves his spells and uses his wand of fireballs (gifted to him by Frayka the granite dwarf way back in the early days of the campaign - an item that has been conserved since it is not believed to be rechargeable). The target of the fireball was the minion next to Azard, who was promptly incinerated.
Fireballing the minions

Melior moves to the left in spider form. Thalymr and Mal defeat the elemental and turn to charge at Azard.
Taking on the elemental

Duncan uses a scroll of Fly on Thalmyr, and Thalmyr flies at Azard (greatly increasing his speed).
Arian's lightning bolt

As Mal approaches the efreeti, it flies up out of reach and hurls more gouts of fire at the oncoming Thalmyr.
Thalmyr takes flight

Two guards come out of the righthand passage and begin shooting crossbows at the party. Niam and Arian begin moving to the right to engage them. Arian also wants to investigate the mechanical wheel and gears on that side (there is one on the left as well). Melior transforms out of his wild shape and casts Grasping Vine from a scroll, successfully snaring Azard and pulling him back down into reach of a raging Mal. Melior follows up with casting Call Lightning.
Malachy and the efreeti Azard

While Mal fights the efreeti, it assumes Gaseous Form to get out of the Grasping Vine, and begins to float away. Niam and Duncan shoot arrows and spells at the guards on the right, while Arian turns to mechanical wheel. He notices right away that the steady breeze moving through the chamber (and probably helping keep noxious fumes at bay) stops. He reopens the wheel mechanism and the breeze returns. Meanwhile, another priest comes out the left passage and casts Call Lightning of his own, targeting the cluster of people in the back (Duncan, Badric and Zarya). Zarya continues to effectively rain arrows on the efreeti, but is taking a beating.
Thalmyr flies to the high priest

As the battle nears its climax, the battered efreeti goes Invisible. Thalmyr flies toward the priest while Mal waits for Azard to reappear. Melior casts Wind Wall around the priest, and then Spike Growth the following turn, wounding him severely and effectively boxing him in. Thalmyr flies over to try to grapple the priest, rolls a critical hit, and picks him up and tosses him into the lava.

In one final burst of activity, the efreeti reappears, hurts Mal badly, takes a lightning bolt from Arian, and decides that he will Plane Shift away on his next turn (if he can get to his next turn, as he has very few hit points remaining, and that last lightning bolt was a big one!). The last turn of the battle comes down to Mal's attacks being the last thing remaining before the efreeti's turn. Two hits out of three attacks will do the trick, and maybe even one really good hit. Mal misses with his main weapon, misses again with his main weapon, and then hits the efreeti with his offhand longsword. Damage is rolled, it isn't quite enough to kill the creature, and Azard Plane Shifts away. He had 5 hit points left out of his starting 200!

Next...The Aftermath.

GM Commentary - This was a very entertaining fight, but once again highlights one of the potential drawbacks of increasingly higher level "boss fights" against powerful foes - we played a shorter session of three hours, and the entire session was taken up with this fight. Because of the difficulty of the combat, there was much discussion, plotting, planning, and resolution of spells and abilities. We had seven characters (we did what we usually don't, and played the characters of the two missing players - they needed it), and an NPC. A big boss and several priests and a few other minions. So lots of stuff going on. Fun for sure, but as we discussed briefly at the end of the session, you can only do this kind of session once in a while. And that makes sense, as the next couple of sessions will most likely end up being more oriented toward exploring and role playing, as opposed to heavy combat.

Each character gained 2,300 XP for the session, with most characters gaining an additional 300-500 "end of mini-arc" XP depending on their adventuring motivation (a house rule). This put Melior over the threshold for level 8, and he will gain that level when his player returns (having missed this session).

Interacting with the World (what the characters learned...or were reminded of) - Not a whole lot new here, given the type of session. But an efreeti can hold a grudge for a long time, and Azard is a powerful creature who can potentially find a way to come back looking for revenge...

Present: Duncan, Arian, Thalmyr, Badric and Niam (all level 7). Missing (but played in their absence) Malachy and Melior.

Friday, January 12, 2018

Campaign Journal 46 - The Temple of Harilos

We last left our heroes outside a carved stone doorway to a passage leading into a cliffside. Zarya Udak's ambushers had gone that way. A guard was killed outside but no alarm raised...

Niam the Rogue snuck into the passage and found an entry chamber in which was piled a bunch of carpentry tools, some lumber, and some partially finished crude furniture. Advancing down the passage and down a number of flights of stairs, the air grew hot and acrid smelling. He then cam out into a square cavern with lava and very strange looking stonework.
Lava entry chamber

With three choices of direction to go, the party chose to go to the right, which had them working their way through a small temple area devoted to the Harilos (god of chaos, destruction and anarchy). Furnishings were sparse and looked new. There was nobody in the temple, so they desecrated the altar.

They next found chamber that seemed to the bedroom and study of someone important. There were many (low quality) wall hangings and other religious iconography, and a desk with a bunch of papers that they couldn't read. Zarya took the papers to read later.

They found a secret door in the priest's chamber which led them through a narrow passage to a regular door leading out into another lava lined passageway. They then doubled back through the narrow passageway to finish exploring the temple area.

Near the priest's chamber, Thalmyr broke down a closed wooden door, falling flat on his face in the room and surprising 4 lounging humans, who recovered quickly and leapt to the attack. A few vicious Thunderwaves later, and the enemy were dispatched.

A kitchen and some storage areas were searched, and a couple of magic items were looted from the area. One was a Rope of Mending, and one was a small bluish-white crystal orb that radiated coolness in a 20 foot radius. This was handy in the heat of the area for keeping the temperature at a comfortable level. When placed in the first chamber in from the lava entry room, it seemed to keep the whole temple area behind it cool.

When this area was cleared, they went back through the secret door and back to the lava passage.

Advancing cautiously, they moved down the passageway and came out on the edge of a massive lava cavern with a lot of complicated stonework. On a platform in the center of the chamber, in front of a large monument of some sort, a couple of humanoids in dark robes were talking to a towering red-skinned figure (which would prove to be an efreeti...)

Next - Lava Cavern battle.

GM Commentary - This was a briefer session of 100% dungeon crawl. Having done a lot of non-combat role playing in the last session, this was a good time for  change of pace. Next time will be the boss fight, and then back to

Interacting with the World (what the characters learned...or were reminded of) - Not much new here, other than a lot of lava...

Present - All but Malachy and Duncan.